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Unity & Google Native Client

Postby moosemouse » December 28th, 2011, 8:06 pm

Unity 3.5, which is now in public beta, can port to the Google Chrome brower's Native Client. Is it possible to use PlayerIO with this?

This is the only info I have been able to find that is somewhat related to networking, but I don't understand what it means in relation to PlayerIO's SDK:

Doing WWW requests is possible via ppapi/cpp/url_loader.h and friends.


which came from this blog post.

If I have not provided enough info for an answer, I understand :oops:

Thanks,
Shawn
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Re: Unity & Google Native Client

Postby Oliver » January 2nd, 2012, 10:48 am

It should work, but we haven't have time to try it out.

What happens if you try it?

- Oliver
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Re: Unity & Google Native Client

Postby moosemouse » January 2nd, 2012, 1:59 pm

The Unity 3.5 beta NaCl port is not working with my Unity game. I will let you know if PlayerIO works with it once I am able to port.
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