Hey!
I have a small question about garbaging objects (MovieClips, TextFields and such).
I have coded a "scene" system that builds a new scene, pushes the movieclips, textfields etc into an array and then when the scene changes, it garbages all of those.
But sometimes listeners attached to the movieclips and textfields are not garbaged
And this is where my problem lies.
Is there a smarter way than using "hasEventListener" for all kinds of event-types to garbage all listeners attached to a certain object?
Best regards