This is what i got for listing them
- Code: Select all
trace(_client.multiplayer.listRooms("bounce", {}, 20, 0));
allways traces undefined...
and this is how each room is created
- Code: Select all
client.multiplayer.createJoinRoom(
input.text,
"bounce",
true,
{},
{},
handleJoin,
handleError
);
input is just a textbox