I was able to debug with visual studio express just fine a few days ago, but since downloading the latest player.io update it hasn't been working. I'm able to add breakpoints to my application project with the sample server, but all the breakpoints on my library project with all my game code are being skipped.
-I have enable just my code unchecked in debugging options.
- I've checked I'm not running in release mode and optimize code is unchecked.
- When I build the .dll and .pdb files get recreated in my bin/debug folder.
- If I change Console.WriteLines the server will output the new lines even though I can't break on the Console.WriteLine itself.
- The breakpoints themselves don't have any warnings by them saying stuff wasn't loaded when I debug.
Anyone know what else it could be? I can't tell if it was the latest update to player.io that caused this or if I did something else. I tried running breakpoints in the Fridge Magnets sample project and it skipped those too. It never used to.