Yo,
I'm having a problem in the terms of optimization. This is pretty much non-API-related but I guess this forum isn't only for questions regarding the API is it?
Anyways, my problem is the following:
I have a flash-drawing inside my FLA and am applying filters to it. Now this is, when it comes to rendering, pretty slow.
After reading some stuff about optimization using cached bitmaps (cacheAsBitmap thingy) I came up with an idea that might work.
However, I have no clue on how to do this:
What I want to do is, Apply filters to my flash drawing and then cache the flash drawing with applied filters in a bitmap and render that to the screen instead of making the flash player redraw and rerender the drawing + filters each frame (because the object is updated each frame).
So, is there any way to accomplish this?
Best regards