Hi again,
for my tower defence multiplayer game I nedd some tips and advice for the technical implentation and security part:
-for the multiplayer part I want to calculate each round on the client site and then compare the results on the server. Is this going to work? Because every client runs on a different mashine and maybe the round calculation is slightly different...
-for the security party I want all importent variables to be on the server but maybe this is a bit oversized if the game call the server every second(or so) to change the players money?
Thanks in advance,
Ben