Forum General HTTPS Support and FridgeMagnets

Discussion and help relating to the PlayerIO JavaScript SDK

HTTPS Support and FridgeMagnets

Postby Henrik » May 4th, 2017, 2:10 am

Just read the news post, it contains everything new: https://playerio.com/news/13-playerio-j ... dk-updates

If you check out the live example at https://fridgemagnets.siteboxhost.com/, you'll see that it uses HTTPS for everything.
Henrik
.IO
 
Posts: 1832
Joined: January 4th, 2010, 1:53 pm

Re: HTTPS Support and FridgeMagnets

Postby Emalton » May 4th, 2017, 2:17 am

ill try this to see if it fixes my problem - thanks

EDIT:
nope
pls help
Emalton
 
Posts: 69
Joined: June 28th, 2013, 3:49 am

Re: HTTPS Support and FridgeMagnets

Postby Henrik » May 4th, 2017, 2:32 am

Emalton wrote:nope
pls help

Fixed now. :-)
Henrik
.IO
 
Posts: 1832
Joined: January 4th, 2010, 1:53 pm

Re: HTTPS Support and FridgeMagnets

Postby Emalton » May 4th, 2017, 12:34 pm

Henrik wrote:
Emalton wrote:nope
pls help

Fixed now. :-)

Thanks fam

I <3 PlayerIO
Emalton
 
Posts: 69
Joined: June 28th, 2013, 3:49 am

Re: HTTPS Support and FridgeMagnets

Postby SmittyW » May 4th, 2017, 10:12 pm

Using secure websockets throws me an err_insecure_response and visiting one of your ports tells me the certificates have expired:
108.178.28.114:911 uses an invalid security certificate.
The certificate is only valid for the following names:
*.playerio.com, playerio.com
The certificate expired on Sunday, June 26, 2016 7:59 PM.

Is this the reason I cannot connect?

EDIT:
No more invalid http request but the ports still show up as insecure. Connecting only works when I visit the address first through search and hit accept. Tested on chrome & firefox.
SmittyW
 
Posts: 2
Joined: May 4th, 2017, 9:55 pm

Re: HTTPS Support and FridgeMagnets

Postby Henrik » May 5th, 2017, 6:21 am

Using secure websockets throws me an err_insecure_response


The JS client requires a bunch of changes to the multiplayer server, and we have only rolled out the new version to the PlayerIO Main cluster, not any of the dedicated clusters. That ip address belongs to a dedicated cluster, I'll roll out the new server version to it, and I'll let you know when it's done, at which point this should work perfectly.

In the meantime, you can configure your game to use the Main cluster, and it should work right now.
Henrik
.IO
 
Posts: 1832
Joined: January 4th, 2010, 1:53 pm

Re: HTTPS Support and FridgeMagnets

Postby Henrik » May 5th, 2017, 8:53 am

Rolled out the new server to your cluster now as well.
Henrik
.IO
 
Posts: 1832
Joined: January 4th, 2010, 1:53 pm

Re: HTTPS Support and FridgeMagnets

Postby SmittyW » May 5th, 2017, 3:47 pm

Works great now. Thanks!
SmittyW
 
Posts: 2
Joined: May 4th, 2017, 9:55 pm


Return to General