Forum General First!

Discussion and help relating to the PlayerIO JavaScript SDK

First!

Postby Henrik » April 21st, 2017, 12:39 pm

Yes, there's finally a JavaScript client library for PlayerIO!

https://playerio.com/news/12-playerio-j ... dk-in-beta

We're very much looking forward to getting feedback on the new client library, and would like to know how we can make it better. So check it out, give it a try, and let us know your thoughts!
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Re: First!

Postby angelhdz » April 22nd, 2017, 8:01 am

OMG. Just realized the JS API is out! :O I was one of the people asking for it! :D

I'm testing it while I'm sending this message.
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Re: First!

Postby Emalton » April 22nd, 2017, 4:49 pm

Very neat, I'll give it a try too!

EDIT:

Made a chat client for Everybody Edits based off of PlayerIO's example.

This is my first time using JS and HTML and I am happy how well it turned out.
Last edited by Emalton on April 25th, 2017, 12:47 pm, edited 1 time in total.
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Re: First!

Postby RocketBunny » April 25th, 2017, 6:33 am

Well done Henrik and team!

This should solve the missing multiplayer support for Unity WebGL too as we can just call the JS libraries if needed.
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Re: First!

Postby Emalton » April 25th, 2017, 12:49 pm

There seems to have already been playerio.js created.
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Re: First!

Postby eRistocracy.org » May 7th, 2017, 12:37 am

Well done!!!
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Re: First!

Postby Henrik » June 15th, 2017, 11:56 pm

RocketBunny wrote:This should solve the missing multiplayer support for Unity WebGL too as we can just call the JS libraries if needed.

We fixed that, so now there's built-in support for multiplayer in Unity WebGL games now: https://playerio.com/news/15-multiplaye ... bgl-builds :-D
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Re: First!

Postby RocketBunny » June 16th, 2017, 1:05 am

We fixed that, so now there's built-in support for multiplayer in Unity WebGL games now: https://playerio.com/news/15-multiplaye ... bgl-builds :-D


Well done Henrik. That is amazing news!
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