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Unity 4.5 Compatibility

Postby hersee » May 29th, 2014, 10:48 am

Hi,

Has anyone managed to get the latest SDK (3.0.6) to link with Unity 4.5?

I'm getting the following with a blank test project:

Code: Select all
Undefined symbols for architecture armv7:
  "UnityGetGLViewController()", referenced from:
      -[UWebView initWithCallbackReceiverPath:] in PlayerIOClient.iOS.a(PlayerIOClient_iOS.o)
      -[UWebView updateDisplayWithTop:left:width:height:webViewVisible:loadingVisible:] in PlayerIOClient.iOS.a(PlayerIOClient_iOS.o)
      -[UWebView webView:shouldStartLoadWithRequest:navigationType:] in PlayerIOClient.iOS.a(PlayerIOClient_iOS.o)
      -[UWebView messageComposeViewController:didFinishWithResult:] in PlayerIOClient.iOS.a(PlayerIOClient_iOS.o)
      -[UWebView mailComposeController:didFinishWithResult:error:] in PlayerIOClient.iOS.a(PlayerIOClient_iOS.o)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
hersee
 
Posts: 7
Joined: October 23rd, 2013, 11:01 pm

Re: Unity 4.5 Compatibility

Postby paala2 » May 30th, 2014, 7:55 pm

YGN is not compatible with unity 4.3 also:
viewtopic.php?f=42&t=35372
Latest is 4.2
There is no feedback from an admin.
Strage fact is that they keep releasing new version but they didn't solve very critical bugs.
paala2
 
Posts: 36
Joined: November 4th, 2012, 10:13 am

Re: Unity 4.5 Compatibility

Postby Guillaume » May 31st, 2014, 1:41 pm

If it continue, i think i will see elsewhere...
Guillaume
 
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Location: France

Re: Unity 4.5 Compatibility

Postby Guillaume » June 9th, 2014, 1:15 pm

BUMP ! Sorry to annoy, but since i will soon develop the Backend specific layer, i want to know if YGN will work on the last version, for iOS and Android.

Thanks !
Guillaume
 
Posts: 277
Joined: March 28th, 2014, 1:59 am
Location: France

Re: Unity 4.5 Compatibility

Postby Ging » August 15th, 2014, 7:48 pm

Ging
 
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Joined: December 12th, 2013, 9:54 pm

Re: Unity 4.5 Compatibility

Postby arash » August 15th, 2014, 11:32 pm

Hi Ging,

Have you tried removing the previous version of PlayerIOClient.iOS.a file from your Unity plugins folder prior to reimporting the YahooGamesNetwork.unitypackage?

Best,
Arash
arash
 
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Joined: March 26th, 2014, 5:03 am

Re: Unity 4.5 Compatibility

Postby Ging » August 16th, 2014, 10:06 am

arash wrote:Hi Ging,

Have you tried removing the previous version of PlayerIOClient.iOS.a file from your Unity plugins folder prior to reimporting the YahooGamesNetwork.unitypackage?

Best,
Arash


Yes, it's fix problem with compliling. Thanks a lot!
Ging
 
Posts: 7
Joined: December 12th, 2013, 9:54 pm

Re: Unity 4.5 Compatibility

Postby spacetimefoam » November 24th, 2014, 1:22 pm

I still get this error using unity 4.3 and xcode 5.1.1
I Tried upgrading XCode to version 6. Still the same.

I tried removing playerIOClient.iOS.a and reimporting YahooGamesNetwrork as suggested but still same result.

Any hints about why this happens? The entire internet has only this thread about the problem but i would expect others to have experienced it as well.
spacetimefoam
 
Posts: 4
Joined: August 31st, 2011, 12:49 pm

Re: Unity 4.5 Compatibility

Postby Guillaume » November 26th, 2014, 3:34 am

My configuration:

Unity 4.5.5 Pro
OSX Mavericks
XCode 6.1

Everything is working on my side !
But before building my game, i have noticed that PlayerIo.iOS.a library was not automatically added or recognized in the XCode Project.

Be sure to include it Build Phases > Link Binary with Libraries section.
Additionally, MessageUI.framework is required too or you will not be able to compile your project.

I then compiled and tested, everything is working for me.

Good luck !
Guillaume
 
Posts: 277
Joined: March 28th, 2014, 1:59 am
Location: France


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