Hi
I use PlayerIO in a Unity/iOS game for QuickConnect and BigDB.
My issue is that when building to iOS in Xcode I get 10x Mach-O Linker Errors:
Undefined symbols for architecture armv7:
"___PlayerIO_UWebView_IOS_RemoveAllCookies", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_UWebView_IOS_Navigate", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_UWebView_IOS_Init", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_UWebView_IOS_UpdateDisplay", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_UWebView_IOS_GetCookies", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_UWebView_IOS_Cleanup", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_PlayLink_InstallCheck", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_PlayCodeStorage_IOS_SetPlayCodes", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"___PlayerIO_PlayCodeStorage_IOS_GetPlayCodes", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Do I need to add something in Build Phases? I am pretty new to Xcode, anyone know about this?