Since upgrading to Unity 4, the game stopped working and fails during the build in the AOT cross-compile stage.
Using Unity 4 Pro with iOS pro, latest version of player.io, latest XCode version.
Error Details:
Cross compilation job PlayerIOUnity3DClient.dll failed.
UnityEngine.UnityException: Failed AOT cross compiler: /Applications/Unity/Unity.app/Contents/BuildTargetTools/iPhonePlayer/mono-xcompiler --aot=full,asmonly,nodebug,static,outfile="PlayerIOUnity3DClient.dll.s" "PlayerIOUnity3DClient.dll" current dir : /Users/SmashKing/Documents/UnityApps/SmashKing/trunk/Temp/StagingArea/Data/Managed
result file exists: True
stdout:
stderr:
at UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) [0x00000] in <filename unknown>:0
at UnityEditor.MonoCrossCompile.CrossCompileAOT (BuildTarget target, System.String crossCompilerAbsolutePath, System.String assembliesAbsoluteDirectory, CrossCompileOptions crossCompileOptions, System.String input, System.String output, System.String additionalOptions) [0x00000] in <filename unknown>:0
at UnityEditor.MonoCrossCompile+JobCompileAOT.ThreadPoolCallback (System.Object threadContext) [0x00000] in <filename unknown>:0
UnityEditor.HostView:OnGUI()
Thank you!