Forum Mobile How to use QuickConnect w/ Facebook for Unity?

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How to use QuickConnect w/ Facebook for Unity?

Postby tomoprime » February 7th, 2011, 10:48 pm

I supose the answer is covered from a sandbox / unity webplayer standpoint...

Just wondering how it would be possible to allow facebook logins in Unity application types: standalone, and mobile as it seems every facebook api example involves the end user loading a mini browser window login.

Too bad there isn't some code to execute auth on the serverside to deal with http requests behind the scenes.

As it stands the FacebookOAuthConnectPopup() isn't available for .Net or Unity in order to retrieve the access token.

BTW: guys great work, I like what you are doing with PlayerIO. I'm from the US and look forward to testing your sevices with Unity's many game Player offerings.
tomoprime
 
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Re: How to use QuickConnect w/ Facebook for Unity?

Postby Henrik » February 18th, 2011, 1:53 pm

Sadly, this is not something we provide. There is a native Facebook SDK for mobile devices here: http://developers.facebook.com/docs/guides/mobile/

I'm guessing you have to use that somehow to do the authentication and get a facebook user access token, which you can then use in our facebookOAuthConnect method.

As for how to combine the Facebook SDK with a Unity mobile APP, I really have no idea. :-)
Henrik
.IO
 
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