Forum General PlayerIO with unity2021 is constantly throwing errors

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PlayerIO with unity2021 is constantly throwing errors

Postby yash-gohel » July 16th, 2021, 1:04 pm

So I'm working with playerio and Unity 2021.1.13f1 (64-bit), I tried almost all the solution I can from the internet but still couldnt manage to fix it.

Error - A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to get more details.
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Re: PlayerIO with unity2021 is constantly throwing errors

Postby DoroteoToddRamirez » July 22nd, 2021, 3:16 pm

I am getting the same error. Here is a stack trace:

A Native Collection has not been disposed, resulting in a memory leak. Allocated from:
Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator) (at /Users/bokken/buildslave/unity/build/Runtime/Export/NativeArray/NativeArray.cs:69)
UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[]) (at /Users/bokken/buildslave/unity/build/Modules/UnityWebRequest/Public/UploadHandler/UploadHandler.bindings.cs:95)
UnityEngine.WWW:.ctor(String, Byte[], Dictionary`2) (at /Users/bokken/buildslave/unity/build/Modules/UnityWebRequestWWW/Public/WWW.cs:106)
PlayerIOClient.Internal.identifier815:getRequest(Int32, identifier1058)
PlayerIOClient.Internal.identifier817:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:91)
PlayerIOClient.Internal.identifier49:Enqueue(IEnumerator)
PlayerIOClient.Internal.identifier815:Call(Int32, identifier203, Callback`1, Callback`1)
PlayerIOClient.ChannelMonitor:Call(Int32, identifier203, Callback`1, Callback`1)
PlayerIOClient.LogoutChannel:Call(Int32, identifier203, Callback`1, Callback`1)
PlayerIOClient.Internal.identifier115:ListRooms(String, Dictionary`2, Int32, Int32, Boolean, Callback`1, Callback`1)
PlayerIOClient.Internal.identifier950:ListRooms(String, Dictionary`2, Int32, Int32, Callback`1, Callback`1)
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Re: PlayerIO with unity2021 is constantly throwing errors

Postby Emalton » July 31st, 2021, 3:42 am

Any update on this? There's spam bots everywhere and this has been extra inactive so I'm worried about continuation of PlauerIO services. Is someone on the staff team paying attention to this forum? What's been happening with the platform?
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