Problem with Achievements on Unity3d
Postby doc3000 » Today, 3:49 pm
I don't know how declare all source, after various tentative i think i need some piece of code.
My problem is about callback, ho i must declare it?
Code i think is similar of code used in other type of connection like bigdb for example so i try to connect with playerio and after this i use client returned for make this:
client.Achievements.Refresh();
Achievement[] allAchievements = client.Achievements.MyAchievements;
var yourAchievement = client.Achievements.Get ("myac");
if (!yourAchievement.Completed)
client.Achievements.ProgressSet ("myac", 1, null, null);
else
client.Achievements.ProgressComplete ("myac", null);
i copied it for reference on web but unity say..
PlayerIOClient.PlayerIOError: AchievementsNotLoaded; Cannot access achievements before refresh is called. Please call client.Achievements.Refresh() first
please help me i don't know how i can write it...