For our game I am making tools for our designers to store things in PlayerIO that can be read back into the game when run. I want to do this in a Unity editor script because this is where our designers work and have access to the things that are stored. But it seems that I cannot use the normal Unity3D Player IO client to do this. When I try to initialize and log in nothing happens. I reckon this is because I need to initialize with a MonoBehaviour - which has to run in a scene that is currently not running as it is in the editor.
I have tried using the normal .NET client in the editor script, but including that will give me a namespace clash as Unity insists on importing both the Unity client and the .NET client for the editor project and both have the same classes.
Any ideas how to approach this?