- Code: Select all
// option 1: public ip via dns
client.Multiplayer.DevelopmentServer = new ServerEndpoint("jbrettob.no-ip.org", 8184);
// option 2: public ip in numbers
client.Multiplayer.DevelopmentServer = new ServerEndpoint("xxx.xxx.xxx.xxx.", 8184);
The following does work for me, but not for the users outside my network (which is obvious)
- Code: Select all
// option 1: private ip directly to the server
client.Multiplayer.DevelopmentServer = new ServerEndpoint("192.xxx.xxx.xxx", 8184);
The error I get in returned is:
[_Main] onRoomJoinedError() GeneralError; Unable to connect, errorcode=AccessDenied
Usefull information:
- Server run on windows pc
- Port is forward and open via canyouseeme.org
- No firewall is running on the router nor the server pc
Above image: Players increase each time I try to connect and get the error and eventually leads into a "room is full error".
Is there something that I've missed, because it worked normally via flash using the DNS.