Heya! Still relatively new, but making steady progress, and just had a quick question about Unity scene handling in conjunction with PlayerIO.
In the game I'm developing, I have several Unity scenes, and each connects to a corresponding service room (Player.IO is largely just being used as server-side security for a single player experience at this point.)
Question is, whenever I change scenes, I need to initiate a whole new PlayerIO.Connect (or a new simpleConnect()), and I only want to have one login scene at the start of a game session. This means I have to store the username/password locally in some form to transition between game states. Is this a security risk at all? Is this even the best way to transition connection data between scenes?
I should also specify that target platforms are iOs/Android, and potentially PC or Browser.
Thanks for the help!