Forum General Unity Flash Export - Example and Tutorial.

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Unity Flash Export - Example and Tutorial.

Postby RocketBunny » November 26th, 2012, 4:26 pm

Hey Guys,

I know a lot of people have been asking for a way to be able to still use PlayerIO when exporting to Flash from Unity.
I have created a nice clean example project with a tutorial on the whole process here...

http://www.arcadedevelopergroup.com/Uni ... ayerIO.zip
If you have any questions, let me know.

Cheers,

-Rob.
Rocket Bunny Games
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Re: Unity Flash Export - Example and Tutorial.

Postby Benjaminsen » November 26th, 2012, 4:27 pm

Great post, now sticky!
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Re: Unity Flash Export - Example and Tutorial.

Postby vasilievip » December 1st, 2012, 11:26 pm

Benjaminsen,

Just wondering, are you guys going to work on flash export for Unity3d? I tried to run it out of "Multiplayer - Mushrooms" sample with Unity3d v4, but can't get it working (got working UnityFlashAndPlayerIO first), but I'll keep trying :?
I'm evaluating to use Player.IO instead of doing my own stuff, but I'm concerned regarding this issue with flash exporter

Regards
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Re: Unity Flash Export - Example and Tutorial.

Postby Benjaminsen » December 18th, 2012, 3:37 pm

vasilievip wrote:Benjaminsen,

Just wondering, are you guys going to work on flash export for Unity3d? I tried to run it out of "Multiplayer - Mushrooms" sample with Unity3d v4, but can't get it working (got working UnityFlashAndPlayerIO first), but I'll keep trying :?
I'm evaluating to use Player.IO instead of doing my own stuff, but I'm concerned regarding this issue with flash exporter

Regards


It will work, but you need to do a little bit of scaffolding to ensure that everything is setup correct. That is exactly what Robert has provided above.
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