I've just downloaded the Mushrooms Multiplayer Example, but am having issues connecting it to my development server. I've run the development server as per the getting started.txt (F5 in VS2010) hit allow, and have the window up. I've put my gameID in the GameManager.cs, and it connects. However, as soon as it's connected it throws:
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Starting
UnityEngine.Debug:Log(Object)
GameManager:Start() (at Assets/Scripts/GameManager.cs:48)
Successfully connected to Player.IO
UnityEngine.Debug:Log(Object)
<Start>c__AnonStorey3:<>m__0(Client) (at Assets/Scripts/GameManager.cs:57)
PlayerIOClient.<>c__DisplayClass3:<Connect>b__2(identifier12)
PlayerIOClient.Internal.identifier400:<Connect>b__2(identifier12)
PlayerIOClient.Internal.identifier395:MoveNext()
Error Joining Room: PlayerIOClient.PlayerIOError: GeneralError; Unable to connect, errorcode=AccessDenied