I just started using Unity yesterday, it looks interesting but I have some questions.
1) Is there a way to extract game object data so the server has some idea about what's in a level?
The Mushrooms example programmatically creates all the mushrooms on the server then networks them down to the client. What if I wanted to manually place a mushroom in Unity? How could I get the server to know about that mushroom?
What I would really like is a way to parse the Unity scene into something that I can embed into the server dll, any ideas?
2) Assuming 1 isn't possible, how trusted is a Unity client? How can you deal with clients becoming out of sync?
Thanks!
-D