Forum General PlayerIO with unity2021 is constantly throwing errors

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PlayerIO with unity2021 is constantly throwing errors

Postby yash-gohel » July 16th, 2021, 1:04 pm

So I'm working with playerio and Unity 2021.1.13f1 (64-bit), I tried almost all the solution I can from the internet but still couldnt manage to fix it.

Error - A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to get more details.
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Re: PlayerIO with unity2021 is constantly throwing errors

Postby DoroteoToddRamirez » July 22nd, 2021, 3:16 pm

I am getting the same error. Here is a stack trace:

A Native Collection has not been disposed, resulting in a memory leak. Allocated from:
Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator) (at /Users/bokken/buildslave/unity/build/Runtime/Export/NativeArray/NativeArray.cs:69)
UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[]) (at /Users/bokken/buildslave/unity/build/Modules/UnityWebRequest/Public/UploadHandler/UploadHandler.bindings.cs:95)
UnityEngine.WWW:.ctor(String, Byte[], Dictionary`2) (at /Users/bokken/buildslave/unity/build/Modules/UnityWebRequestWWW/Public/WWW.cs:106)
PlayerIOClient.Internal.identifier815:getRequest(Int32, identifier1058)
PlayerIOClient.Internal.identifier817:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:91)
PlayerIOClient.Internal.identifier49:Enqueue(IEnumerator)
PlayerIOClient.Internal.identifier815:Call(Int32, identifier203, Callback`1, Callback`1)
PlayerIOClient.ChannelMonitor:Call(Int32, identifier203, Callback`1, Callback`1)
PlayerIOClient.LogoutChannel:Call(Int32, identifier203, Callback`1, Callback`1)
PlayerIOClient.Internal.identifier115:ListRooms(String, Dictionary`2, Int32, Int32, Boolean, Callback`1, Callback`1)
PlayerIOClient.Internal.identifier950:ListRooms(String, Dictionary`2, Int32, Int32, Callback`1, Callback`1)
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Re: PlayerIO with unity2021 is constantly throwing errors

Postby Emalton » July 31st, 2021, 3:42 am

Any update on this? There's spam bots everywhere and this has been extra inactive so I'm worried about continuation of PlauerIO services. Is someone on the staff team paying attention to this forum? What's been happening with the platform?
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Re: PlayerIO with unity2021 is constantly throwing errors

Postby Henrik » February 15th, 2022, 9:36 am

Better late than never: This is now fixed in the latest PlayerIO SDK.
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Re: PlayerIO with unity2021 is constantly throwing errors

Postby tommchris7 » August 16th, 2022, 9:34 am

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Re: PlayerIO with unity2021 is constantly throwing errors

Postby Lorde » August 18th, 2022, 8:39 am

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Re: PlayerIO with unity2021 is constantly throwing errors

Postby containrower » December 2nd, 2022, 10:11 am

Please assist me in this matter slope unblocked. I've been attempting to construct my game, but it keeps returning the errors listed below.
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