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System.ArgumentException: Cannot overwrite header: host
at UnityEngine.WWW.CheckSecurityOnHeaders (System.String[] headers) [0x00044] in C:\buildslave\unity\build\Runtime\Export\WWW.cs:71
at UnityEngine.WWW..ctor (System.String url, System.Byte[] postData, System.Collections.Generic.Dictionary`2 headers) [0x00018] in C:\buildslave\unity\build\artifacts\generated\common\runtime\UtilsBindings.gen.cs:107
at PlayerIOClient.Internal.identifier115+identifier815.getRequest[identifier118] (Int32 method, identifier1054 args) [0x00000] in <filename unknown>:0
UnityEngine.Debug:LogError(Object)
PlayerIOClient.Internal.identifier815:getRequest(Int32, identifier1054)
PlayerIOClient.Internal.identifier817:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PlayerIOClient.Internal.identifier49:Enqueue(IEnumerator)
PlayerIOClient.Internal.identifier815:Call(Int32, identifier118, Callback`1, Callback`1)
PlayerIOClient.Internal.identifier115:Connect(String, String, String, String, String, List`1, String, Dictionary`2, Callback`1, Callback`1)
PlayerIOClient.PlayerIO:Connect(String, String, String, String, String, Callback`1, Callback`1)
ClientController:Start() (at Assets/Scripts/ClientController.cs:14)
I am using Unity 5.1.1f1 (64-bit), PlayerIO v3.2.342.
So, what shall I do to resolve this problem?