- Code: Select all
PlayerIO.QuickConnect.SimpleConnect(gameId, "guest", "guest", null, delegate (Client c)
{
guest = c;
int n = PlayerPrefs.GetInt("rememberstatus", -1);
//Debug.Log(n);
c.BigDB.Load("Data", "Staff", delegate (DatabaseObject obj)
{
staff = obj;
});
c.BigDB.Load("Data", "Misc", delegate (DatabaseObject obj)
{
string nver = obj.GetString("cversion");
if (nver == ver)
{
if (n > 0)
{
transform.Find("RegisterLogonPanel").Find("UpdateCheck").Find("Text").GetComponent<Text>().text = "Connecting to lobby...";
logname.GetComponent<InputField>().text = PlayerPrefs.GetString("emailname", "");
logpass.GetComponent<InputField>().text = PlayerPrefs.GetString("pass", "");
logpass.parent.Find("Toggle").GetComponent<Toggle>().isOn = n == 1;
Login();
if (n == 2) PlayerPrefs.SetInt("rememberstatus", 0);
}
else
{
SetRegLogMenu(1);
}
}
else
{
transform.Find("RegisterLogonPanel").Find("UpdateCheck").Find("Text").GetComponent<Text>().text = "An update has been found!\nCurrent version: " + ver + "\nNew version: " + nver;
transform.Find("RegisterLogonPanel").Find("UpdateCheck").Find("Button").GetComponent<RectTransform>().localScale = new Vector2(1, 1);
}
});
foreach (Transform tr in transform.Find("VisibleArea").Find("GamesTab"))
{
if (tr.name != "0") // 0 is hardcoded
{
c.BigDB.Load("Games", tr.name, delegate (DatabaseObject obj)
{
string name = obj.GetString("name");
string desc = obj.GetString("description");
string ownerid = obj.GetString("owner");
c.BigDB.Load("PlayerObjects", ownerid, delegate (DatabaseObject obj2)
{
string ownername = obj2.GetString("name");
tr.Find("Panel").Find("Text").GetComponent<Text>().text = name;
string colorcode = "#FFFFFF";
object a;
if (staff.TryGetValue(ownerid, out a))
colorcode = "#FF0000";
tr.Find("Panel2").Find("Text").GetComponent<Text>().text = "By: <b><color=" + colorcode + ">" + ownername + "</color></b>";
tr.Find("Text").GetComponent<Text>().text = desc;
}, delegate (PlayerIOError e)
{
Debug.LogError(e);
});
});
}
}
foreach (Transform tr in transform.Find("VisibleArea").Find("AvatarTab").Find("Shirts"))
{
if (tr.name.StartsWith("Panel"))
{
int id = int.Parse(tr.name.Remove(0, 5));
tr.GetComponent<Button>().onClick.RemoveAllListeners();
tr.GetComponent<Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(() => ApplyClothing(clothstorage.clothes[id])));
RenderClothing(tr, id);
Thread.Sleep(50);
}
}
foreach (Transform tr in transform.Find("VisibleArea").Find("AvatarTab").Find("Pants"))
{
if (tr.name.StartsWith("Panel"))
{
int id = int.Parse(tr.name.Remove(0, 5));
tr.GetComponent<Button>().onClick.RemoveAllListeners();
tr.GetComponent<Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(() => ApplyClothing(clothstorage.clothes[id])));
RenderClothing(tr, id);
Thread.Sleep(50);
}
}
if (n == -1)
PlayerPrefs.SetInt("rememberstatus", 0);
});
Because the frozen frame is Checking for update..., I'm assuming it's to do with that part of the code. I mean, I could remove the update checker, but I mean it's a BigDB load so it should work. Though something else can be faulty too. Could someone check it?