Forum Scripting NetworkIssue when connecting from Unity 2017.1.0 beta

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NetworkIssue when connecting from Unity 2017.1.0 beta

Postby fek » May 10th, 2017, 12:55 am

When attempting to connect to PlayerIO ( QuickConnect.SimpleConnect() ) from a game running the latest Unity beta (2017.1.0b4), it returns a "NetworkIssue" error.

The same code works without any problems at all in prior versions of Unity, so I suspect this is the result of a change on Unity's end. I know for certain that I had to go through and change all of my WWW error detection, because WWW.error now returns a blank string ("") instead of null on a successful operation.

Figured I'd throw a heads up out there, in case it hadn't already come up. If there's an updated version of the Unity client DLL that is compatible with Unity 2017.1.0, hit me up! <3
fek
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Re: NetworkIssue when connecting from Unity 2017.1.0 beta

Postby Henrik » May 10th, 2017, 5:43 am

Hey fek,

Thanks for the heads up! We'll investigate this as soon as we can.
Henrik
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Re: NetworkIssue when connecting from Unity 2017.1.0 beta

Postby fek » May 10th, 2017, 6:19 am

Awesome, appreciate it!
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Re: NetworkIssue when connecting from Unity 2017.1.0 beta

Postby Henrik » June 17th, 2017, 9:32 am

We've made a fix for this, it will go out in the next client release a few days from now.

(And you were absolutely correct that it was the change in http://WWW.error that caused it. :-) )
Henrik
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Re: NetworkIssue when connecting from Unity 2017.1.0 beta

Postby fek » June 17th, 2017, 12:28 pm

heeell yes, thank you so much <3
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