Forum Scripting Error handling

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Error handling

Postby sebas77 » August 9th, 2013, 3:55 pm

Handling errors that can be generated from a thread different than the main one is a pain in the neck in Unity...errors callback should be always called from the mainthread
sebas77
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Re: Error handling

Postby sebas77 » August 13th, 2013, 11:05 am

did I already say that this is a big issue?

Most of the unity framework functions cannot be called from another thread, leading to very difficult solutions to handle errors
sebas77
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