Hello Player.IO Unity community,
I am wondering how can Player.IO's captcha be used in Unity?
Player.IO's captcha generator outputs a GIF image, which cannot be applied to textures in Unity. In addition, such classes in Unity such as WWW (using the LoadImageIntoTexture function, or WWW's texture variable) only accept JPG and PNG formatted data.
I am curious to know how other Unity developers have crossed this hurdle (using captcha in their games). The Unity game I am developing with Player.IO support is a web build (using Unity's Web Player), so I am also unable to save the file to disc. I would need a way of doing this all at run-time and without saving anything to disc.
I would really like to be able to take advantage of this feature and use it in my game, for security purposes. Using Unity's WWW class I am able to get the GIF data into a byte[] but without proper conversion this is useless.
I am grateful and appreciative to anyone who can provide more insight into this, thanks in advance.