Forum Scripting PlayerIO.UnityInit doesn't exist

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PlayerIO.UnityInit doesn't exist

Postby Amitloaf » June 4th, 2013, 12:03 pm

I downloaded the most recent version and it says that it can't find PlayerIO.UnityInit. Also, I can't see it on auto complete. Is it no longer needed, or am I experiencing a problem?
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Re: PlayerIO.UnityInit doesn't exist

Postby jbrettob » June 22nd, 2013, 7:35 pm

Hi there,

Have you imported the dll to your unity project?
- PlayerIOUnity3DClient.dll

and include PlayerIO in your script?
Code: Select all
using UnityEngine;
using PlayerIOClient; // add PlayerIOClient package



I haven't experienced this problem before, but according to the download page the latest development package is from November 22nd 2012.

Note: I've just tested this on a new project and I don't have the problem.
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Re: PlayerIO.UnityInit doesn't exist

Postby Amitloaf » June 23rd, 2013, 10:00 am

At the time it happened I just saved the project and exited. For some reason now it works without changing anything. So I guess it had to do with caching problems. Thank you very much :)
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