- Code: Select all
public void vSaveData( )
{
if( !CServer.m_fOnline || CGlobals.Instance.m_userData.DatabaseObject == null )
{
return;
}
#if UNITY_WEBPLAYER
CGlobals.Instance.m_userData.m_Client.BigDB.SaveChanges( false, true, new DatabaseObject[] { CGlobals.Instance.m_userData.DatabaseObject }, null );
#else
CGlobals.Instance.m_userData.DatabaseObject.Save( false, false );
#endif
Debug.Log( "Saved Data to DB\n" + CGlobals.Instance.m_userData.DatabaseObject.ToString( ) );
}