Forum Scripting Multiplayer Interpolation

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Multiplayer Interpolation

Postby LuminaGames » March 7th, 2011, 11:08 pm

Hi, im trying to make interpolation with unity but im kinda confused, i was looking at unity network samples wich works really nice and they have interpolation and extrapolation but its everything handled on client... i was trying to achieve the same with the player.io unity example but i dunno how to integrate it, also was looking at multiplayer tutorial but im not sure how to use as is that example its for a simple 2d game and some stuff its handled on server side... im kinda lost please somebody could help me with this?

PD. sorry for my english
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Re: Multiplayer Interpolation

Postby Oliver » March 14th, 2011, 5:01 pm

Interpolation and prediction and other multiplayer tips and tricks are a very big subject area, much too big to cover in a single post -- you'll have to do some research yourself.

We have a blog post here that links to a few good resources on the matter:
http://playerio.com/blog/2011/01/28/how ... ng-issues/

Best,
Oliver
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