Hi, im trying to make interpolation with unity but im kinda confused, i was looking at unity network samples wich works really nice and they have interpolation and extrapolation but its everything handled on client... i was trying to achieve the same with the player.io unity example but i dunno how to integrate it, also was looking at multiplayer tutorial but im not sure how to use as is that example its for a simple 2d game and some stuff its handled on server side... im kinda lost please somebody could help me with this?
PD. sorry for my english