I'm testing my Unity game in WebGL to start getting some players to test it, however I'm having some security issues. I've narrowed it down to it only happening when the game is played from an https url. I have useSecureConnections set to true inside the PlayerIO class in Unity, which fixed one issue I was having. I believe this issue is coming from the join room call. The connect to service, and load bigDB calls are working fine (so far).
The error as reported from PlayerIOError in Unity is "General Error: Unable to connect, errorCode=SocketError".
The error output from the javascript console is "Mixed Content: The page at 'https://eliatopia.com/includes/testing/' was loaded over HTTPS, but attempted to connect to the insecure WebSocket endpoint 'ws://108.178.15.218/'. This request has been blocked; this endpoint must be available over WSS."
Does that mean it's a bug that must be changed inside the PlayerIO SDK? Or am I just missing a security setting or something somewhere?