Forum Multiplayer Listing empty rooms?

Discussion and help relating to the PlayerIO Multiplayer API.

Listing empty rooms?

Postby DJamieson » August 30th, 2010, 9:35 pm

I notice that sometimes rooms are listed, when no-one is in them. It seems to think that the last player who tried to connect is still there, which means that players who have connection issues can hammer the "start new game button" and create 10 or 20 empty rooms.

Is there a way around this?
DJamieson
 
Posts: 29
Joined: March 4th, 2010, 5:43 pm

Re: Listing empty rooms?

Postby Oliver » August 31st, 2010, 10:10 am

The room lists are stored in a central location (the webservice), while the rooms themselves run on the game servers. The game servers reports leaves to the webservice, and the webservice keeps track of which rooms and who are where.

It sounds like there might be some sync issue: Is this behavior you can replicate into an example we can look at?

- Oliver
User avatar
Oliver
.IO
 
Posts: 1159
Joined: January 12th, 2010, 8:29 am

Re: Listing empty rooms?

Postby DJamieson » August 31st, 2010, 10:35 am

I believe it can be replicated, I'll try and work out exact steps.

I have my game more or less finished, and would rather not post it up in a public forum. Can I PM either yourself or another admin with details/links?
DJamieson
 
Posts: 29
Joined: March 4th, 2010, 5:43 pm

Re: Listing empty rooms?

Postby DJamieson » September 8th, 2010, 1:05 pm

Im able to replicate this bug reliably now.

Can I PM someone with details?
DJamieson
 
Posts: 29
Joined: March 4th, 2010, 5:43 pm

Re: Listing empty rooms?

Postby Oliver » September 8th, 2010, 1:21 pm

You can PM me :)
User avatar
Oliver
.IO
 
Posts: 1159
Joined: January 12th, 2010, 8:29 am


Return to Multiplayer