I'm making a small game to try out Player.io. The problem is after some activity players get kicked out at random by UserLeft(). It seems pretty random who stays and who gets kicked but there might be a pattern where one player always manages to keep in the game while the rest keep dropping randomly, normally within 20sec, maybe based on activity.
This happens both when running the dll on the test server and from player.io and i even get kicked when alone in game debugging from flash. The only output i get in VS2010 when getting dropped is: The thread '<No Name>' (0xb5c) has exited with code 0 (0x0) . Anyone else had this problem or got any clue why it happens?