Hi All,
I have been debugging my game figuring that it must be my own code that is making the client receive 2 of every message sent to it..but I cannot figure it out.
I was wondering if there was anyone else that has had this issue?
My game starts off by connecting to a Lobby Server Type, or creates a room if there are none available. Once 2 ppl have selected to play the game it makes 1 of the players create another room using the Main Game Server Type and once the other player joins that room the game starts. But everything it sends is sent twice and I checked all my code server and client side and there is no reason for it to send twice, I was wondering if maybe there is some type of setting I could have on that I shouldn't with PlayerIO?
Thanks