As I've been developing my game and testing it, I've been keeping an eye on the bandwidth, and I really think I'm doing something very wrong, or I'm not getting the full picture of what Webservice traffic really is. What could possibly be making my Webservice traffic so much compared to the data sent and received?
The following stats are for the past 30 days, of those 30, less than 5 were spent actively testing my game using Player.IO (the other days were spent working on other aspects of the game). If I can use that much bandwidth by myself in less than a week, that is very concerning.
0,01 MB Data received (data sent from a game client to a game server)
0,07 MB Data sent (data sent from a game server to a game client)
26,57 MB Webservice Traffic (requests to the Player.IO webservice: connect, joinroom etc.)