Forum Multiplayer noob question about server side code and flash

Discussion and help relating to the PlayerIO Multiplayer API.

noob question about server side code and flash

Postby nutmix » November 8th, 2021, 9:56 am

I am looking for an engine on which I can implement a pub quiz game where players in a particular get the same questions at the same time, and the server records who answered fastests etc.

1) Before I start with playerio, can it handle all the server side code, or do I need to also run my own servers?

All the multiplayer tutorials here: https://playerio.com/documentation/tuto ... mbopackage say it requires flash and actionscript. Much as I loved AS3 back in the day, I would not dream of using flash now, as most browsers wont support it.

2) Does Playerio support clients and servers other than flash? I assume so, but why the tutorials in flash?

3) When players from around the world join a game, the system should connect each of those players to the same game instance running on a single server, such that that game instance can broadcast events to all users in that game. How does Playerio handle this?

4) Is there any sample code for a simple game like this?

5) I see pio supports C# on the backend. I assume it supports websocket connections to the front end, and that I can build some sort of event based / broadcast two way API which my front end can use?

Any help or tips appreciated.
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Re: noob question about server side code and flash

Postby robscherer123 » November 8th, 2021, 9:02 pm

Yes it support various other client types. See the API references here: https://playerio.com/documentation/reference/
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