I am looking for an engine on which I can implement a pub quiz game where players in a particular get the same questions at the same time, and the server records who answered fastests etc.
1) Before I start with playerio, can it handle all the server side code, or do I need to also run my own servers?
All the multiplayer tutorials here: https://playerio.com/documentation/tuto ... mbopackage say it requires flash and actionscript. Much as I loved AS3 back in the day, I would not dream of using flash now, as most browsers wont support it.
2) Does Playerio support clients and servers other than flash? I assume so, but why the tutorials in flash?
3) When players from around the world join a game, the system should connect each of those players to the same game instance running on a single server, such that that game instance can broadcast events to all users in that game. How does Playerio handle this?
4) Is there any sample code for a simple game like this?
5) I see pio supports C# on the backend. I assume it supports websocket connections to the front end, and that I can build some sort of event based / broadcast two way API which my front end can use?
Any help or tips appreciated.