Forum Multiplayer Msg NetworkIssue.Unknown Error

Discussion and help relating to the PlayerIO Multiplayer API.

Msg NetworkIssue.Unknown Error

Postby SUERIO GAMES » May 30th, 2020, 1:57 pm

Code: Select all
var authargs =
            new Dictionary<string, string> {
            { "userId", playerkey }
            ,{ "auth",Create (playerkey, "Heaven Ludo") }

        };
  PlayerIOClient.PlayerIO.Authenticate(
            serverkey,  // Game id (Get your own at playerio.com. 1:                       
            "public",  // The id of the connection, as given in the settings section of the admin panel. By default, a connection with id='public' is created on all games.
            authargs,
            null,     // If you are using PlayerInsight, you can specify segments here that the connecting user should be part of.
            delegate (Client client) {
                gameclient = client;
                isLoggedIn = true;
               
                if (handler != null)
                {
                    EventSender.SendEvent(handler, true);
                }
                connectmsg = "Authenticated";
                if (isauthenticate && isauthenticated)
                {
                 
                }
            }, delegate (PlayerIOError val) {
#if UNITY_EDITOR
                Debug.Log("val Msg " + val.Message);

#endif
                if (handler != null)
                    EventSender.SendEvent(handler, false);

            }
        );



NetworkIssue; Unknown Error
I got this issue in morning run well but I don't know why this coming .

val Msg NetworkIssue; Unknown Error
UnityEngine.Debug:Log(Object)
SUERIO GAMES
Paid Member
 
Posts: 2
Joined: May 30th, 2020, 12:40 pm

Re: Msg NetworkIssue.Unknown Error

Postby SUERIO GAMES » May 30th, 2020, 7:41 pm

Hi dear I check all Unity PlayerIO projects .
All not open which is opened fine yesterday , Is there any Window Port IP Change issue .
If this issue then please guide me to resolve this issue .
SUERIO GAMES
Paid Member
 
Posts: 2
Joined: May 30th, 2020, 12:40 pm


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