
Edit: same issue, not an aparent fix: https://playerio.com/forum/viewtopic.php?f=4&t=35903
I did a game connection test with an Indonesian User for the first time.
The user connects successfully using PlayerIO.Authenticate, but after calling client.Multiplayer.CreateJoinRoom but neither success or error callbacks are called, it just hangs forever.
Is there any work-around for this? I'm using Unity.
Thanks,
Qugen