LAST EDIT: Got support by Henrik, it all ended with the problem being on the User's network side, as he is from Indonesia and his ISP might have some issues connecting, other issues are connecting fine. Thanks a lot Henrik, Superb Support
Edit: same issue, not an aparent fix: https://playerio.com/forum/viewtopic.php?f=4&t=35903
I did a game connection test with an Indonesian User for the first time.
The user connects successfully using PlayerIO.Authenticate, but after calling client.Multiplayer.CreateJoinRoom but neither success or error callbacks are called, it just hangs forever.
Is there any work-around for this? I'm using Unity.
Thanks,
Qugen