Hello everyone,,,are there any limits to how much cpu time can be used by your game in average. I am planning to make a simple fighting game with server simple server sided physics. there wont be any unnecessary objects or anything.
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I know there is a 100ms limit for codes, but does that mean that a code can in total only run for 100ms even over a long time, or does it merely mean that a code cannot run more then 100ms at a time. but if it takes a pause every once in a while it can run as long as it needs to.