Lets say that i'm connected to a world using "csharp" api, and I have another client that joins that same world using the "javascript" api.
Can my C# client tell that the other player there is using the "javascript" api? Or is that serverside only?
by SirJosh3917 » June 28th, 2018, 12:05 am
by Henrik » July 3rd, 2018, 11:24 pm