by 12345hassan » January 8th, 2018, 4:27 pm
by 12345hassan » January 8th, 2018, 4:29 pm
by nev » January 29th, 2018, 10:52 pm
UserJoined(P newPlayer) {
foreach (Player p in Players) {
if (p != newPlayer) {
// Send info for just newPlayer in a 'Join' message.
} else { // so p == newPlayer
// Send newPlayer info for ALL players including themselves.
// Make sure it's in a special 'JoinAll' message, or whatever you want to call it.
}
}
}