Hello!
I have a problem.
I use last SDK for Unity.
Unity ver. 5.6.4f1 for Android.
When device has bad internet connection, it loses messages from server.
But client doesn't lose connection to server, there is no Dosconnect event.
I read, that PlayerIO uses tcp connection, such it garantee messages delivery.
Also, order of messages is wrong too.
What is problem with?