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GameClient.Multiplayer.DevelopmentServer = new ServerEndpoint("127.0.0.1", 8184);
Also, I tried to use my global IP and my local address, ports (8184, 4505) are open.
by fair_wind_ » December 6th, 2017, 12:22 pm
GameClient.Multiplayer.DevelopmentServer = new ServerEndpoint("127.0.0.1", 8184);
by Emalton » December 6th, 2017, 7:17 pm
by fair_wind_ » December 7th, 2017, 8:07 am
Emalton wrote:Hi, try using 0.0.0.0 or localhost.
Unable to connect, errorcode=AddressNotAvailable
by Henrik » December 8th, 2017, 6:25 am
by fair_wind_ » December 8th, 2017, 6:54 am
Henrik wrote:Hey fair_wind,
You have to connect the dev server as the account that owns the game for everything to work.
by Henrik » December 8th, 2017, 8:06 pm
fair_wind_ wrote:If I use my own acc I even connect to the game server to join room.
by fair_wind_ » December 8th, 2017, 9:13 pm
Henrik wrote:fair_wind_ wrote:If I use my own acc I even connect to the game server to join room.
I don't understand what you mean by this?
by Henrik » December 9th, 2017, 3:11 am