Hello Guys,
I am developing a matchmaking game and in every room are 2 players.
Now my problem is:
If one of them disconnects (for example because of his network connection) and joins again, the room is still running and they can go on.
But if both are disconnecting at the same time, the room closes and the room data gets lost (for example the Ingame Timer).
How can I change that if both player are leaving, the room should close after 1 min and not directly?
Or how can I fix my problem, that the Timer should go on?
Sorry for my bad english and thank you
Col