Forum Multiplayer How to start development server with proxy?

Discussion and help relating to the PlayerIO Multiplayer API.

How to start development server with proxy?

Postby gprogrammer.cpp » August 3rd, 2017, 9:47 pm

The system that I am trying to start a development server has a proxy setup to connect to the internet and because of which whenever I try to authenticate within development server, it fails.

Is there any way to start the development server with proxy so that the authentication that PlayerIO needs connects through a proxy ?

Right now I am just going with the example implementation but I cannot see any parameter for proxy?
PlayerIO.DevelopmentServer.Server.StartWithDebugging();
gprogrammer.cpp
 
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Re: How to start development server with proxy?

Postby Henrik » August 12th, 2017, 1:45 am

Do you have to explicitly set the proxy in each application that wishes to use the internet? I don't think I've seen that in 10 years at least... Is there no way to get your OS to make that transparent to all apps?
Henrik
.IO
 
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Joined: January 4th, 2010, 1:53 pm


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