I'm working on Aetheria, a space-themed multiplayer third person arena shooter with gravity mechanics. Here's a build. I'm currently only using PlayerIO to serve a level generated on the server and synchronize players and projectiles, so 65.37 MB Data received vs 24.33 MB Data sent makes sense. However, my webservice traffic is 1.54 GB, which is completely out of proportion.
I've looked at other posts about high webservice traffic, and usually that seems to be DB usage. Since I'm not using the DB yet, what could it be? I saw mention of using the API Sampler, which I will try during my next test, but I'm afraid to send my alpha out to more people if just 4 players testing in one night can cause this.