(Sorry if it's the wrong forum)
I wanted to use Player.IO's help in my game, and it seems to give me an error when I try to execute this piece of code:
- Code: Select all
public void ConnectToPlayerIO ()
{
username = usernameInput.text;
arguments.Add("username", username);
PlayerIO.Authenticate("[my-game-id]", "public", arguments, null, (Client cli) =>
{
Debug.Log("SUCCESSFULLY CONNECTED");
});
}
The error message is this:
System.NullReferenceException: Object reference not set to an instance of an object
at PlayerIOClient.PlayerIO+ChannelMonitor+<>c__DisplayClass21`3[PlayerIOClient.Internal.identifier115+identifier144,PlayerIOClient.Internal.identifier115+identifier152,PlayerIOClient.PlayerIOError].<Call>b__20 (PlayerIOClient.PlayerIOError e) [0x00000] in <filename unknown>:0
at PlayerIOClient.Internal.identifier115+identifier815+identifier817[PlayerIOClient.Internal.identifier115+identifier144,PlayerIOClient.Internal.identifier115+identifier152,PlayerIOClient.PlayerIOError].MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.Debug:LogError(Object)
PlayerIOClient.Internal.identifier817:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
If I remove the "arguments" dictionary and try to authenticate without any authenticationArguments I get this error:
NullReferenceException: Object reference not set to an instance of an object
PlayerIOClient.PlayerIO+<>c__DisplayClass15.<Authenticate>b__10 ()
PlayerIOClient.PlayerIO.ensureInitialized (PlayerIOClient.Callback callback)
PlayerIOClient.PlayerIO.Authenticate (System.String gameId, System.String connectionId, System.Collections.Generic.Dictionary`2 authenticationArguments, System.String[] playerInsightSegments, PlayerIOClient.Callback`1 successCallback, PlayerIOClient.Callback`1 errorCallback)
PlayerIOClient.PlayerIO.Authenticate (System.String gameId, System.String connectionId, System.Collections.Generic.Dictionary`2 authenticationArguments, System.String[] playerInsightSegments, PlayerIOClient.Callback`1 successCallback)
MultiplayerManager.ConnectToPlayerIO () (at Assets/Scripts/MultiplayerManager.cs:35)
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773)
UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52)
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update()
I'm using Unity 5.6.1f1, but the same error appeared in Unity 5.6.0f3.
Does anyone have an idea about what's going on and how can I run the code?
Thanks for the help in advance.