Hi,
I need to Perform some Check at Server side from FB AccessToken of players.. Which might include fetching friends..
For this purpose I am gonna send AccessToken of FB player to back end server room by Messages or PlayerJoinData..
I have done PlayerIO.useSecureApiRequests=true;
wanted to be sure what does this Encrypt. Just Playerio web calls or messages/JoinData in Game Room as well??
I know this has been asked before, But there is lot of confusion in threads, specially if we see, Unity SDK has a separate Boolean in MULTIPLAYER (UseSecureConnections). I didn't find anything like this in Flash SDK.. So just wanted to clear the air..
Thanks,
Aseem