by LorenzGames » February 12th, 2017, 9:25 pm
by Henrik » February 13th, 2017, 7:30 pm
by LorenzGames » February 13th, 2017, 7:35 pm
by Henrik » February 13th, 2017, 8:05 pm
by tripknotix » February 21st, 2017, 7:46 am
by markloika » February 22nd, 2017, 4:45 am
by Evgeniy_Eliseev » February 28th, 2017, 12:30 pm
Henrik wrote:When there's first-class support for TCP sockets in it.
by Henrik » February 28th, 2017, 9:08 pm
Evgeniy_Eliseev wrote:And there nothing on Unity side to make something else.
by LorenzGames » March 12th, 2017, 10:25 pm
Henrik wrote:I have no idea, sorry.
We are working on a sort of workaround solution though, we'll announce it when it is ready.
by Astrovolts » April 9th, 2017, 4:15 pm
by Henrik » April 21st, 2017, 1:01 pm
by Evgeniy_Eliseev » April 24th, 2017, 8:33 pm
by Henrik » April 24th, 2017, 9:48 pm
by LorenzGames » May 7th, 2017, 2:54 am
by Henrik » May 7th, 2017, 4:37 am
LorenzGames wrote:Hi Henrik, any ETA regarding the support for secure connection in the JS library?
by LorenzGames » May 11th, 2017, 5:51 am
by LorenzGames » May 14th, 2017, 9:09 pm
by Henrik » May 18th, 2017, 4:55 am
by LorenzGames » May 18th, 2017, 6:01 am
by LorenzGames » May 31st, 2017, 6:46 am
by Henrik » June 15th, 2017, 11:52 pm
by tripknotix » June 16th, 2017, 6:07 am
by Henrik » June 17th, 2017, 8:06 am
tripknotix wrote:does that mean it also works with facebook gameroom as well?